Affirming a project's sonic intention is my passion. I'm a NAPPA-winning Audio Engineer & Sound Designer who's worked with the likes of Rodney "Darkchild" Jerkins, Anuel AA, Tay Money, Jac Ross, Rod Wave, Ozuna, and a myriad of others. I'm eager to consult with you about your creative goals and project needs.
Anthony Turi began his career at the age of 17 as an electronic music producer and DJ. While on tour as part of the backing band for solo act "laptop funeral", one rough experience with a live sound engineer inspired him to become a self-sufficient audio engineer.
While studying mechanical engineering at Florida State University, Anthony knew that the more direct path to a career in the music industry would require him to relocate and study the recording arts full-time. Shortly after his departure from Florida State University, he enrolled in the Recording Arts and Show Production program at F.I.R.S.T. Institute. While in school, Anthony acquired internships that allowed him to hone his skills in live sound enforcement, studio recording, digital film production, and post-production audio.
After landing an internship at TSM Studio in Orlando, Florida, Anthony began to study under the tutelage of John LaRosa (B.o.B., Plies, Rod Wave) where he was quickly promoted to Staff Engineer within just two months of interning.
Upon graduating as the Valedictorian of F.I.R.S.T. Institute’s class of 2018, Anthony continued to work on a multitude of projects in Orlando before moving to Miami to work as a General Assistant at the world-famous Criteria Recording Studios.
After working on linear media projects in various capacities, Turi made the transition towards Sound Design for video games and interactive media at the start of 2021. His proficiency in Wwise, FMOD, Reaper, Pro Tools, FL Studio, Unity and Unreal Engine alongside his fluency in C# and C++ Blueprints visual scripting have enabled him to seamlessly meander across working on both linear and non-linear projects.